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Introducing Rewind

Our biggest season launch EVER is right around the corner.

NBA 2K Mobile Season 7 features the introduction of Rewind, a mode that is a brand-new way to play the action happening in today’s NBA. Rewind will have new objectives and challenges every day based on what transpired the previous night in the Association. All of the action, from the marquee matchups to the most memorable plays, will be right at your fingertips.

The mode has two key components – Top Plays and Replays. Let’s dive into Top Plays first.

(Warning: This blog has a LOT of info, as you can tell by the size of your scroller. Use this as a guide as you get familiar with Rewind.)

Rewind’s daily content will include up to 10 new Top Plays based on a variety of play types – some singular actions like buzzer beaters, and others based on players’ stats. That could be points scored, 3-pointers hit, assists recorded or triple-doubles. These objectives introduce player-locked gameplay – you control a single player the entire duration of the Top Play.

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Other Top Plays will be team-based actions, like a 10-0 run or multiple players hitting 3-pointers. Regardless of the objective type, the numbers required to complete them will be less than the real-life ones. Top Plays are meant to be quick – anywhere from a handful of seconds (for singular plays) to a few minutes. For example, if a player drops 45 points, the objective will be to score five points with him in a short span.

Most of a day’s Top Plays start as locked. You’ll need to complete the one directly in front of a locked Top Play in order to unlock it, and then continue doing so to unlock others. For days with 10 Top Plays, completing any one of #8-10 will unlock #7.

Once objectives are met in Top Plays, the game ends and you collect your rewards. More on those later!

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Rewind’s second component, Replays, features lengthier challenges based on games from the previous night. Games are 20 minutes (5-minute quarters), and you can play with the winning or losing team to try and recreate or rewrite history, respectively. Whichever you choose, you’ll be tasked with winning by the same margin that happened in real life. (Not the actual scores, just the margin.)

Each Replay will have an additional objective – a player-based one like those in Top Plays, but with higher numbers of the action required. If playing with the losing team, your objective is the opposite (limiting a specific player to a certain number of points, for example).

During games in both Replays and Top Plays, you’ll see trackers near the bottom of your screen that let you monitor progress for each objective. Top Plays also features a Restart button in the pause menu that you can hit at any time if you feel you’re not going to reach an objective. There are no energy limitations in Rewind, though. We repeat – no energy system.

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OK, so what do you get for playing Rewind and what cards do you use?

Three new tiers are coming at S7 launch, with the foundation rosters including five of the best players from each NBA team. Those are the five cards you’ll play with – and against – in Rewind regardless of whether you own them. Rewind is (mostly) separate from MyTeam.

All 150 of the new foundation cards are Rewind cards (marked by the logo in their top right corner), and 30 of them are also Captain cards (marked by the C in the bottom left). Captains are, in our opinion, the biggest star on each team. There are 10 in each tier. These cards, along with new Play Cards, are what you ultimately chase in Rewind. More on Play Cards in a bit.

Completing Top Plays and Replays earns you Rewind points, which are tracked on global leaderboards that give rewards and reset roughly every two weeks. The top bracket rewards two specific Rewind cards and one random Captain (from any of the three tiers).

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Captain cards can be acquired in a couple other places, too – Courtside Pass track and the top leaderboard bracket in mini events. The other 120 Rewind cards will drop in all the normal spots foundation cards do – draft boards, mini events, the three new Tourneys, Daily Login, H2H packs, etc. Some will be craftable and Set rewards as usual.

Collecting a player’s Rewind card is part of what unlocks the ability to earn their Play Cards. This is a new card type that can give PWR and attribute boosts to all of a player’s cards in all game modes – beyond just Rewind – similar to Mentors and Gear. Play Cards are earned via Top Plays that involve that specific player. There are 10 possible Play Cards for each player – one for each attribute, like Post Scoring and Rebounding – and the ones that become available will depend on what happens in real life. For example, if a Top Play involves Steph Curry hitting 3-pointers, the Play Card available will boost his 3PT Shot attribute.

Play Cards have the same rarities as Gear, but with Champion as an extra progress point beyond Legendary. A Play Card starts as Common, and then collecting more copies of it allows for leveling up to higher rarities. You need 10 total copies to upgrade to Uncommon, and 200 for Champion. You’ll see a progress bar on the card that shows how many you need for the next rarity. One copy can be collected per Top Play.

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Play Cards get better as you level them up. They boost the attribute by one pip at Rare and Epic rarities, and by two pips at Legendary and Champion. PWR boosts start at 5% and culminate with 20% at Champion rarity. Once a Play Card is at Champion, each additional copy you earn will reward five coins.

When you have a player in your lineup anywhere across the game, their highest rarity Play Card that you own will automatically slot into the card and give the PWR and attribute boosts. It will apply for all of that players’ cards across each of your MyTeam lineups.

You need to own the player’s Rewind card to qualify for earning a Play Card via Top Plays. Another requirement is owning the corresponding Style Card. An additional new card type, Style Cards are team-based rather than player-specific and earned by playing the Replays portion of Rewind.

There are four different types of Style cards for every NBA team, and each covers two or three attributes.

  • “Shooting” Style Cards include Shoot Off Dribble, Mid-Range Shooting and 3PT Shot.

  • “Athleticism” Style Cards cover Agility and Playmaking.

  • “Physicality” Style Cards include Defending and Strength.

  • “In The Paint” Style Cards cover Layups & Dunks, Post Scoring and Rebounding.

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The Style Card you earn from a Replay will fall into one of these categories based on the player-focused objective.

An objective involving steals will fall into Physicality, and one involving 3-pointers will fall into Shooting, for example. Then, the attributes under that Style Card’s umbrella will determine whether it matches a Play Card that becomes available. To have a chance at winning a Steph Curry Play Card that boosts his 3PT Shot, you’ll first need to complete a Replay involving a Warriors player making shots. (Won’t necessarily have to be Curry, and won’t necessarily have to be 3-pointers since many objectives will fall under the Shooting umbrella.)

Leveling up Style Cards works just like Play Cards – you need to collect a certain number of copies to reach each rarity. Twelve copies will get a Style Card to Uncommon, and 90 is the number for Champion. Once a Style Card is at Champion, each additional copy you earn will reward you four coins.

Collecting Style Cards via Replays is dependent on owning the Rewind cards for that NBA team. Specifically, you need to own at least three of the five cards. Owning three allows for collecting one copy of a Style Card, owning four allows for two copies, and owning all five cards allows for the chance to get three copies. A max of three copies of a Style Card can be earned per Replay. And, you must complete both objectives within the Replay to get one – the team-based objective and the player-focused one.

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To sum it up – playing Replays gives Style Cards, which are a requirement for getting Play Cards from Top Plays. And Play Cards benefit you across the game, beyond Rewind.

Owning Style Cards and Play Cards also gives extra Rewind points for completing (and even just attempting) relevant Top Plays and Replays. Think of it like Rewind’s version of style bonus. This applies for the Rewind cards themselves, too. The more cards from a lineup you own and the higher rarity your Style and Play Cards are, the more bonus points you earn. These points will be reflected in the “Lineup Bonus” after games.

Plus, you can train and upgrade Rewind cards in your collection just like other cards. After doing that, the cards you play with in Rewind are automatically those trained up versions. The opponent’s PWR is the same regardless of yours, so you’ll have a better chance to dominate in the mode by collecting and leveling up Rewind cards.

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You’ll also notice each Top Play and Replay is labeled with “Best” points and “Max” points. They can be played as many times as you’d like, and you can go back to previous dates to play their Top Plays and Replays, too. Playing on dates that aren’t part of the current leaderboard cycle can still earn you Play Cards and Style Cards – plus Team Cards, which we’ll get into shortly – but the Rewind points you get will not result in any leaderboard rewards or impact the current one. They will only count towards the 2024-25 seasonal leaderboard, which is purely for bragging rights. That one will not give rewards.

When re-doing Replays or Top Plays, the Rewind points you collect will be the difference between your score and your best score. Only the points above your previous high score are awarded. You can increase your “Max” possible score for Replays and Top Plays by gathering the relevant Rewind cards, Play Cards and Style Cards.

A third new card type coming with Rewind is Team Cards. You automatically get the Team Card for an NBA franchise by attempting a Top Play or Replay for that team. From there, leveling them up will work like Play Cards and Style Cards – completing Replays and Top Plays related to that team to get additional copies.

You can collect one copy of a Team Card per Replay and Top Play. Fifteen copies will upgrade it from Common to Uncommon, culminating with Champion rarity at 125 copies. Once a Team Card is at Champion, each additional copy you earn will reward three coins.

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More Rewind notes:

  • The mode will refresh with new challenges every day at 11 AM Pacific.

  • During Top Plays with player-locked gameplay, press the Pass button to call for the ball when you don’t have it. You can also press the Pick button to have a teammate set a screen for you even when you don’t have the ball, and utilize the all-new Lob button to call for an alley-oop. Simply hold the Lob button while running towards the basket to attempt the ‘oop.

  • Top Plays has a new camera view for player-locked gameplay. You can still use one of the normal camera views during player-locked objectives if you’d like – just switch it in the pause menu as usual.

  • Attribute pip boosts now show up in green. Boosts from Mentors, Gear and Play Cards all appear in the same color.

  • For Top Plays that involve multiple players or are team based, the player card you need to own to earn a Play Card is whoever is pictured.

  • In Replays, you can only play one game at a time. You can exit between quarters and go play Top Plays or other modes, but starting a different Replay will reset your progress in the one you were playing.

  • When viewing a Top Play or Replay and eligible to earn a Style Card, Play Card or Team Card, you’ll see the generic logo for the card type flashing (next to text that says 0/1 or 0/3). You’ll see this immediately for Team Cards. If it’s not flashing, you don’t currently meet the requirements to earn it.

  • The MyCards page now includes a filter for Rewind cards at the top. It also has a new tab for Play cards and another that includes both Style Cards and Team Cards. In the latter, whether something is highlighted or not is what signifies if you own it, similar to the Catalog.

OK, that’s all for now! With the NBA season starting next week, you can probably guess when S7 and Rewind are set to arrive. Get ready to own the court and rewrite history!

Game includes optional in-game purchases and paid random items.